狂扁小朋友的6关都是一样的?
准确的说只有1关,其中有***有11个场景,其flash代码如下:
function f_KidDie(zone)
{
var _loc1 = zone;
_loc1.alive = false;
_loc1.shadow_pt.gotoAndStop("off");
++kills;
if (kills >= kills_goal)
{
kills_goal = 0;
++checkpoint;
if (checkpoint == 1)
{
limit_bottomright.x = limit_bottomright.x + 1370;
new_limit_topleft = limit_bottomright.x - 1400;
f_KidGroup2();
}
else if (checkpoint == 2)
{
limit_bottomright.x = limit_bottomright.x + 550;
new_limit_topleft = limit_bottomright.x - 640;
f_SwingsOn();
f_KidSwing();
}
else if (checkpoint == 3)
{
limit_bottomright.x = limit_bottomright.x + 1150;
new_limit_topleft = limit_bottomright.x - 1250;
f_KidGroupSoccer();
soccerfield.gotoAndStop("startsoccer");
}
else if (checkpoint == 4)
{
f_CarScene1();
f_KidGroup5();
limit_bottomright.x = limit_bottomright.x + 1100;
new_limit_topleft = limit_bottomright.x - 1200;
}
else if (checkpoint == 5)
{
limit_bottomright.x = limit_bottomright.x + 700;
new_limit_topleft = limit_bottomright.x - 1900;
}
else if (checkpoint == 6)
{
limit_bottomright.x = limit_bottomright.x + 1200;
new_limit_topleft = limit_bottomright.x - 1200;
f_KidGroup6();
bballhoop.gotoAndStop("on");
}
else if (checkpoint == 7)
{
limit_bottomright.x = limit_bottomright.x + 1000;
new_limit_topleft = limit_bottomright.x - 1000;
}
else if (checkpoint == 8)
{
limit_bottomright.x = limit_bottomright.x + 2000;
new_limit_topleft = limit_bottomright.x - 1300;
f_KidGroup8();
}
else if (checkpoint == 9)
{
limit_bottomright.x = limit_bottomright.x + 2000;
new_limit_topleft = limit_bottomright.x - 1500;
}
else if (checkpoint == 10)
{
limit_bottomright.x = limit_bottomright.x + 1600;
new_limit_topleft = limit_bottomright.x - 1800;
med1.gotoAndStop("on");
f_SpawnSunchips();
kills_goal = kills_goal + 3;
} // end else if
limit_bottomright._x = limit_bottomright.x;
if (limit_topleft.x < new_limit_topleft)
{
limit_topleft.x = -game_x;
limit_topleft._x = limit_topleft.x;
} // end if
f_StaticRange();
kills = 0;
if (checkpoint < 11)
{
s_Advance.start(0, 0);
_root.go_arrow.gotoAndPlay(2);
_root.center.gotoAndPlay(2);
} // end if
} // end if
f_RemoveChar(_loc1);
} // End of the function
本人现在正在hack其代码,以做出二代。但有一个技术难题一直未攻破。