扫雷编程游戏代码。
来自Tkinter import *
随机导入
蛇类(框架):
def __init__(self,master=None):
框架。__init__(自身,主)
self.body = [(0,0)]
self.bodyid = []
self.food = [ -1,-1 ]
self.foodid = -1
self.gridcount = 10
self.size = 500
self.di = 3
自身速度= 500
self.top = self.winfo_toplevel()
self.top.resizable(False,False)
self.grid()
self.canvas = Canvas(self)
self.canvas.grid()
self . canvas . config(width = self . size,height=self.size,relief=RIDGE)
self.drawgrid()
s = self.size/self.gridcount
id = self . canvas . create _ rectangle(self . body[0][0]* s,self.body[0][1]*s,
(self.body[0][0]+1)*s,(self . body[0][1]+1)* s,fill="yellow ")
self.bodyid.insert(0,id)
self . bind _ all(" & lt;KeyRelease >,self.keyrelease)
self.drawfood()
self.after(self.speed,self.drawsnake)
定义绘图网格(自身):
s = self.size/self.gridcount
对于范围内的I(0,self.gridcount+1):
self.canvas.create_line(i*s,0,i*s,self.size)
self.canvas.create_line(0,i*s,self.size,i*s)
def drawsnake(自身):
s = self.size/self.gridcount
head = self.body[0]
new = [head[0],head[1]]
如果self.di == 1:
new[1]=(head[1]-1)% self . grid count
elif self.di == 2:
new[0]=(head[0]+1)% self . grid count
elif self.di == 3:
new[1]=(head[1]+1)% self . grid count
否则:
new[0]=(head[0]-1)% self . grid count
next = ( new[0],new[1])
如果在self.body中下一个:
退出()
elif next == (self.food[0],self.food[1]):
self.body.insert(0,下一个)
self.bodyid.insert(0,self.foodid)
self.drawfood()
否则:
tail = self.body.pop()
id = self.bodyid.pop()
self.canvas.move(id,(next[0]-tail[0])*s,(next[1]-tail[1])*s)
self.body.insert(0,下一个)
self.bodyid.insert(0,id)
self.after(self.speed,self.drawsnake)
def drawfood(自身):
s = self.size/self.gridcount
x = random.randrange(0,self.gridcount)
y = random.randrange(0,self.gridcount)
while (x,y) in self.body:
x = random.randrange(0,self.gridcount)
y = random.randrange(0,self.gridcount)
id = self . canvas . create _ rectangle(x * s,y*s,(x+1)*s,(y+1)*s,fill="yellow ")
self.food[0] = x
self.food[1] = y
self.foodid = id
def按键释放(自身,事件):
if event.keysym == "Up "和self.di!= 3:
self.di = 1
elif event.keysym == "Right "和self.di!=4:
self.di = 2
elif event.keysym == "Down "和self.di!= 1:
self.di = 3
elif event.keysym == "Left "和self.di!= 2:
self.di = 4
app = snake()
app.master.title("贪婪的蛇")
App.mainloop()蛇