小蒂娜的幻境闪回怎么办?

小蒂娜的奇幻之地昨天正式发售。很多玩家在游戏上线的那一刻就买了,但是很多朋友发现进入游戏就有黑屏闪退。如果深空高玩给你带来了小蒂娜的奇幻之地,我该怎么办?有兴趣的朋友一起来看看吧。

解决办法

首先在c盘搜索gameusersettings,按照时间顺序找到小蒂娜这个文件的位置。也可以参考我的位置。

将以下代码复制到该文件中并保存。文件一开始是空白的。

[可扩展性组]

sg。分辨率质量=100.000000

sg。view distance equality = 3

sg。抗锯齿质量=3

sg。阴影质量=0

sg。后处理质量=3

sg。texture equality = 0

sg。效果质量=3

sg。FoliageQuality=0

[/Script/OakGame。oakmagameusersettings]

resolution Scale = Scale _ 100

FrameRateLimitMode=Capped60FPS

CustomFrameRateLimit=144

bEnableCameraMotionBlur=False

bEnablePerObjectMotionBlur = False

bEnableCAS=False

GraphicsQualityMode =非常低

推荐的RecommendedGraphicsQualityMode =低

TextureStreamingQuality =低

材料质量=低

抗锯齿模式指数=0

各向异性过滤模式=三线性

ShadowQualityMode =低

PerformanceStatsLevel=0

EnvironmentTextureDetailMode =已弃用

DrawDistanceMode =低电平

EnvironmentDetailMode =低

地形模式=低

叶片模式=低

VolumetricFogMode=Off

ScreenSpaceReflectionsMode=Off

CharacterTextureDetailMode =已弃用

字符细节模式=低

AmbientOcclusionQualityMode = Off

edgedetectionexeloffset =-1.000000

BenchmarkDataOutputMode = detailed CSV

UISafeFrameScaling=0.950000

HDRBrightness = 400.000000

亮度=50.000000

黑色电平=0.000000

HdrUIBrightness=4.000000

two playersplitscreenlayout = Horizontal

LastBenchmarkDateTime =

LastBenchmarkDataOutputPath =

LastBenchmarkAvgFPS = 0.000000

lastbenchmargavgframetime = 0.000000

LastBenchmarkAvgCPU = 0.000000

LastBenchmarkAvgGPU = 0.000000

lastbanchmarkloadtimeseconds = 0.000000

分析标记=

TextureStreamingViewBoostScale = 0.000000

TextureStreamingViewBoostScaleOverride =-1.000000

TextureStreamingAdaptiveBoostScale = 0.000000

TextureStreamingAdaptiveBoostScaleOverride =-1.000000

TextureStreamingPoolSizeMB=800

TextureStreamingPoolSizeMBOverride =-1

bHasPerformedDirectXBetaUpgrade = True

bUseVSync =真

busedynamicsresolution = False

ResolutionSizeX=1920

resolution size = 1080

lastuserconfirmed resolutionsizex = 1920

lastuserconfirmed resolutionsizey = 1080

WindowPosX=-1

WindowPosY=-1

全屏模式=1

LastConfirmedFullscreenMode = 1

preferred full screen mode = 1

版本=7

音频质量级别=0

FrameRateLimit=0.000000

DesiredScreenWidth=1280

DesiredScreenHeight=720

lastuserconfirmed desiredscreenwidth = 1280

lastuserconfirmed desiredscreenheight = 720

lastreendedscreenwidth =-1.000000

lastreendedscreenheight =-1.000000

PreferredMonitor=BOE0900

PreferredMonitorDeviceName=

bPrimaryIsPreferredMonitor = True

LastCPUBenchmarkResult = 194.244736

LastGPUBenchmarkResult = 59.183559

LastCPUBenchmarkSteps = 158.365509

LastCPUBenchmarkSteps = 218.164215

LastGPUBenchmarkSteps = 82.904373

LastGPUBenchmarkSteps = 38.692593

LastGPUBenchmarkSteps = 66.588364

LastGPUBenchmarkSteps = 64.901695

LastGPUBenchmarkSteps = 19.616928

LastGPUBenchmarkSteps = 93.237335

LastGPUBenchmarkSteps = 199.526947

LastGPUBenchmarkMultiplier = 1.000000

LastBenchmarkResultCPUName = AMD锐龙5 4600H,带镭龙显卡

lastbanchmarkresultgpuname = NVIDIA GeForce GTX 1650

bUseHDRDisplayOutput=False

HDRDisplayOutputNits = 1000

bUsePerformanceMode=False

PreferredGraphicsAPI = dx 11

PreferredRefreshRate=0

[/脚本/引擎。游戏用户设置]

bUseDesiredScreenHeight=False

【ShaderPipelineCache。缓存文件]

LastOpened=