小蒂娜的幻境闪回怎么办?
解决办法
首先在c盘搜索gameusersettings,按照时间顺序找到小蒂娜这个文件的位置。也可以参考我的位置。
将以下代码复制到该文件中并保存。文件一开始是空白的。
[可扩展性组]
sg。分辨率质量=100.000000
sg。view distance equality = 3
sg。抗锯齿质量=3
sg。阴影质量=0
sg。后处理质量=3
sg。texture equality = 0
sg。效果质量=3
sg。FoliageQuality=0
[/Script/OakGame。oakmagameusersettings]
resolution Scale = Scale _ 100
FrameRateLimitMode=Capped60FPS
CustomFrameRateLimit=144
bEnableCameraMotionBlur=False
bEnablePerObjectMotionBlur = False
bEnableCAS=False
GraphicsQualityMode =非常低
推荐的RecommendedGraphicsQualityMode =低
TextureStreamingQuality =低
材料质量=低
抗锯齿模式指数=0
各向异性过滤模式=三线性
ShadowQualityMode =低
PerformanceStatsLevel=0
EnvironmentTextureDetailMode =已弃用
DrawDistanceMode =低电平
EnvironmentDetailMode =低
地形模式=低
叶片模式=低
VolumetricFogMode=Off
ScreenSpaceReflectionsMode=Off
CharacterTextureDetailMode =已弃用
字符细节模式=低
AmbientOcclusionQualityMode = Off
edgedetectionexeloffset =-1.000000
BenchmarkDataOutputMode = detailed CSV
UISafeFrameScaling=0.950000
HDRBrightness = 400.000000
亮度=50.000000
黑色电平=0.000000
HdrUIBrightness=4.000000
two playersplitscreenlayout = Horizontal
LastBenchmarkDateTime =
LastBenchmarkDataOutputPath =
LastBenchmarkAvgFPS = 0.000000
lastbenchmargavgframetime = 0.000000
LastBenchmarkAvgCPU = 0.000000
LastBenchmarkAvgGPU = 0.000000
lastbanchmarkloadtimeseconds = 0.000000
分析标记=
TextureStreamingViewBoostScale = 0.000000
TextureStreamingViewBoostScaleOverride =-1.000000
TextureStreamingAdaptiveBoostScale = 0.000000
TextureStreamingAdaptiveBoostScaleOverride =-1.000000
TextureStreamingPoolSizeMB=800
TextureStreamingPoolSizeMBOverride =-1
bHasPerformedDirectXBetaUpgrade = True
bUseVSync =真
busedynamicsresolution = False
ResolutionSizeX=1920
resolution size = 1080
lastuserconfirmed resolutionsizex = 1920
lastuserconfirmed resolutionsizey = 1080
WindowPosX=-1
WindowPosY=-1
全屏模式=1
LastConfirmedFullscreenMode = 1
preferred full screen mode = 1
版本=7
音频质量级别=0
FrameRateLimit=0.000000
DesiredScreenWidth=1280
DesiredScreenHeight=720
lastuserconfirmed desiredscreenwidth = 1280
lastuserconfirmed desiredscreenheight = 720
lastreendedscreenwidth =-1.000000
lastreendedscreenheight =-1.000000
PreferredMonitor=BOE0900
PreferredMonitorDeviceName=
bPrimaryIsPreferredMonitor = True
LastCPUBenchmarkResult = 194.244736
LastGPUBenchmarkResult = 59.183559
LastCPUBenchmarkSteps = 158.365509
LastCPUBenchmarkSteps = 218.164215
LastGPUBenchmarkSteps = 82.904373
LastGPUBenchmarkSteps = 38.692593
LastGPUBenchmarkSteps = 66.588364
LastGPUBenchmarkSteps = 64.901695
LastGPUBenchmarkSteps = 19.616928
LastGPUBenchmarkSteps = 93.237335
LastGPUBenchmarkSteps = 199.526947
LastGPUBenchmarkMultiplier = 1.000000
LastBenchmarkResultCPUName = AMD锐龙5 4600H,带镭龙显卡
lastbanchmarkresultgpuname = NVIDIA GeForce GTX 1650
bUseHDRDisplayOutput=False
HDRDisplayOutputNits = 1000
bUsePerformanceMode=False
PreferredGraphicsAPI = dx 11
PreferredRefreshRate=0
[/脚本/引擎。游戏用户设置]
bUseDesiredScreenHeight=False
【ShaderPipelineCache。缓存文件]
LastOpened=