我的小游戏不需要安装

代码很长,没有注释。

脚本描述:

将以下代码添加到

& ltstyle & gt

。大细胞

背景色:# aa9966

边框:4px纯色# aa9966

文本对齐:居中;

}

。单元格{

宽度:40px

高度:40px

字体系列:Verdana,Arial

font-size:10pt;

字体粗细:粗体;

背景色:# 996633;

颜色:# ffff33

边框-顶部:2px实心# aa9966

左边边框:2px纯色# aa9966

右边框:2px solid # 663300

边框-底部:2px solid # 663300

文本对齐:居中;

}

。洞{

宽度:40px

高度:40px

背景色:# aa9966

文本对齐:居中;

}

体,h1,h2,h3,.msg,capt1,capt2 {font-family:Verdana,Comic Sans MS,Arial}

body { margin:0px;}

h 1 { font-size:28pt;字体粗细:粗体;边距-底部:0px}

H2 { font-size:16pt;边距:0px字体粗细:粗体;}

H3 { font-size:8pt;边距:0px字体粗细:粗体;}

。msg { font-size:8pt;字体粗细:粗体;}

。tab { cursor:hand;}

. capt 1 { font-size:10pt;字体粗细:粗体;}

. capt 2 { font-size:9pt;字体粗细:粗体;}

. capt 3 { font-size:14pt;字体粗细:粗体;颜色:黄色;}

. capt 4 { font-size:10pt;字体粗细:粗体;颜色:黄色;}

。但是{ font-size:9pt;字体粗细:粗体;高度:30px背景色:# aaaa99}

& lt/style & gt;

& ltBODY onLoad = " load board(4)" & gt;

& lt脚本& gt

var gsize,ghrow,ghcol,gtime,gmoves,gintervalid=-1,gshuffling

函数toggleHelp()

{

if (butHelp.value == "隐藏帮助")

{

help . style . display = " none ";

butHelp.value = "显示帮助";

}

其他

{

help . style . display = " ";

butHelp.value = "隐藏帮助";

}

}

//低和高之间的随机数

功能r(低,高)

{

return math . floor((hi-low)* math . random()+low);

}

//介于1和hi之间的随机数

函数r1(高)

{

return math . floor((hi-1)* math . random()+1);

}

//0到hi之间的随机数

功能r0(高)

{

return math . floor((hi)* math . random());

}

函数startGame()

{

shuffle();

gtime = 0;

g moves = 0;

tick time();

gintervalid = setInterval(" tick time()",1000);

}

函数stopGame()

{

if (gintervalid==-1)返回;

clear interval(gintervalid);

fldStatus.innerHTML =

gintervalid =-1;

}

函数tickTime()

{

show status();

gtime++;

}

函数checkWin()

{

var i,j,s;

if (gintervalid==-1)返回;//游戏没有开始!

如果(!isHole(gsize-1,gsize-1))返回;

for(I = 0;我& ltgsizei++)

for(j = 0;j & ltgsizej++)

{

如果(!(I = = gsize-1 & amp;& ampj = = gsize-1))//忽略最后一个块(理想情况下是一个洞)

{

if (getValue(i,j)!=(i*gsize+j+1)。toString())返回;

}

}

stop game();

s = " & lttable cellpadding=4 >;

s+= " & lt;tr & gt& lttd align=center class=capt3>。!!恭喜你。!& lt/TD & gt;& lt/tr >;;

s+= " & lt;tr class=capt4>。& lttd align = center & gt你已经做到了“+ gtime +”秒”;

s += "带"+ gmoves +"移动!& lt/TD & gt;& lt/tr >;;

s+= " & lt;tr & gt& lttd align = center class = capt4 & gt。你的速度是"+math . round(1000 * g moves/gtime)/1000+"步数/秒& lt/TD & gt;& lt/tr >;;

s+= " & lt;/table >;

fld status . innerhtml = s;

//shuffle();

}

函数showStatus()

{

fld status . innerhtml = " Time:"+gtime+"秒移动:"+g移动

}

函数showTable()

{

var i,j,s;

stop game();

s = " & lt表格边框=3单元格填充=0单元格间距= 0 bgcolor = ' # 666655 ' & gt& lttr & gt& lttd class=bigcell >;

s = s+" & lt;表格边框=0单元格填充=0单元格间距= 0 & gt”;

for(I = 0;我& ltgsizei++)

{

s = s+" & lt;tr >;;

for(j = 0;j & ltgsizej++)

{

s = s+" & lt;TD id = a _ "+I+" _ "+j+" onclick = ' move(this)' class = cell & gt;+(I * gsize+j+1)+" & lt;/TD >;;

}

s = s+" & lt;/tr >;;

}

s = s+" & lt;/table >;

s = s+" & lt;/TD & gt;& lt/tr & gt;& lt/table >;

返回s;

}

函数getCell(行,列)

{

return eval(" a _ "+row+" _ "+col);

}

函数设置值(行,列,值)

{

var v = getCell(row,col);

v.innerHTML = val

v.className = " cell

}

函数getValue(行,列)

{

// alert(row +","+col);

var v = getCell(row,col);

返回v.innerHTML

}

函数集孔(行,列)

{

var v = getCell(row,col);

v.innerHTML =

v.className = " hole

ghrow = row

ghcol = col

}

函数getRow(obj)

{

var a = obj . id . split(" _ ");

返回一个[1];

}

函数getCol(obj)

{

var a = obj . id . split(" _ ");

return a[2];

}

函数isHole(行,列)

{

return(row = = ghrow & amp;& ampcol==ghcol)?真:假;

}

函数getHoleInRow(row)

{

var I;

return (row==ghrow)?GH col:-1;

}

函数getHoleInCol(col)

{

var I;

return (col==ghcol)?GH row:-1;

}

函数shiftHoleRow(src,dest,Row)

{

var I;

//在某些情况下需要转换成整数!

src = parse int(src);

dest = parse int(dest);

if(src & lt;目标)

{

for(I = src;我& ltdesti++)

{

setValue(row,I,getValue(row,I+1));

setHole(row,I+1);

}

}

if(dest & lt;src)

{

for(I = src;我& gtdest我-)

{

setValue(row,I,getValue(row,I-1));

setHole(世界其他地区,I-1);

}

}

}

函数shiftHoleCol(src,dest,Col)

{

var I;

//在某些情况下需要转换成整数!

src = parse int(src);

dest = parse int(dest);

if(src & lt;目标)

{//alert(" src = "+src+" dest = "+dest+" col = "+col);

for(I = src;我& ltdesti++)

{//alert(parse int(I)+1);

setValue(i,col,getValue(i+1,col));

setHole(i+1,col);

}

}

if(dest & lt;src)

{

for(I = src;我& gtdest我-)

{

setValue(i,col,getValue(i-1,col));

设置孔(识别号1,col);

}

}

}

功能移动(对象)

{

var r,c,hr,HC;

if(gintervalid = =-1 & amp;& amp!gshuffling)

{

提醒(“请点击“开始游戏”按钮”)

返回;

}

r = getRow(obj);

c = getCol(obj);

if (isHole(r,c))返回;

HC = getHoleInRow(r);

如果(hc!= -1)

{

shiftHoleRow(hc,c,r);

gmoves++;

checkWin();

返回;

}

HR = getHoleInCol(c);

如果(hr!= -1)

{

shiftHoleCol(hr,r,c);

gmoves++;

checkWin();

返回;

}

}

函数无序播放()

{

var t,I,j,s,frac

gshuffling = true

frac = 100.0/(gsize *(gsize+10));

s = " %

for(I = 0;我& ltgsizei++)

{

s+= " | ";

for(j = 0;j & ltgsize+10;j++)

{

window . status = " Loading "+math . round((I *(gsize+10)+j)* frac)+s

如果(j%2==0)

{

t = r0(gsize);

while(t = = GH row)t = r0(gsize);//跳过孔

getCell(t,ghcol)。单击();

}

其他

{

t = r0(gsize);

while(t = = GH col)t = r0(gsize);//跳过孔

getCell(ghrow,t)。单击();

}

}

}

window.status =

gshuffling = false

}

功能负载板(尺寸)

{

gsize = size

board . innerhtml = showTable(gsize);

setHole(gsize-1,gsize-1);

//shuffle();

}

& lt/script & gt;

& ltdiv id = test & gt& lt/div & gt;

& lt表格单元格cellpadding = 4 & gt

& lttr & gt& lttd align = center & gt

& ltb & gt请选择难度:

& ltselect id = level onchange = " load board(parse int(level . value))" & gt;

& lt选项值= ' 3 ' & gt3 & lt/option & gt;

& lt选项值= ' 4 ' selected & gt4 & lt/option & gt;

& lt脚本& gt

for(var I = 5;我& lt=10;i++)

{

document . write(" & lt;选项值='" + i +" ' >+I+" & lt;/option >;");

}

& lt/script & gt;

& lt/select & gt;

& lt/TD & gt;& lt/tr & gt;

& lttr & gt& lttd align = center & gt

& ltinput type = button class = but value = "开始游戏" onclick = " Start game();"& gt

& lttr & gt& ltTD align = center id = fld status class = capt 2 & gt。

& lt/TD & gt;& lt/tr & gt;

& lt/table & gt;

& ltdiv id = board & gt& lt/div & gt;